package com.societyGames.flashForms
{
import com.societyGames.system.EventObject;

import flash.display.DisplayObject;
import flash.display.Sprite;
import flash.events.EventDispatcher;

//A dialog with no render element.
public class BlankDialog extends EventDispatcher implements IDialog
{
  private var _completeEventObject:EventObject;
  private var _sprite:Sprite = new Sprite();

  public function BlankDialog()
  {
    this._completeEventObject = new EventObject(this, "COMPLETE");
  }

  //IDialog-->
  public function get completeEventObject():EventObject
  {
    return this._completeEventObject;
  }

  public function get displayObject():DisplayObject
  {
    return this._sprite;
  }

  //<--IDialog
}
}